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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
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Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
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Jim Power - snes
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Aladdin - snes
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Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Commodore64

Human Killing Machine

Human Killing Machine
GenreBeat em Up
DeveloperU.S. Gold
PublisherU.S. Gold
Released1989
Rating
Graphics:7.5
Sound:8.5
Gameplay:7.0
Overall:8.0
Reviewed byndial
Human Killing Machine (aka HKM) is a spiritual sequel to the home computer version of Street Fighter, with excellent graphics but limited animation!
 
Review
Human Killing MachineSTORY / GAMEPLAY
Developing team Tiertex is known as the responsible team that converted the arcade version of Street Fighter to the PC. This time, Tiertex decided to create their very own fighting game, separately from the official Street Fighter license. To the game now, the player's character is Kwam, a fighter from Korea and (like all fighters of the game) he sets out to prove his superiority against all the other marital artists. He travels in different places of the World, like Russia, Amsterdam, Spain, Germany, and ultimately Beirut, to confront and defeat each and every challenger! Note that the range of the available-in-battle moves seems relatively limited, probably because much of the game's memory size is used to generate the stunning backgrounds! HKM is a really good and fun game to play and it's among the best fighting games ever appeared on the 8bit home computers!

GRAPHICS / SOUND
The graphics on the Commodore 64/128 look too different from the other two 8bit counterparts and I personally prefer the CPC and ZX versions over this one! Although the C64 version has nicely drawn backgrounds, for some reason the game levels seem designed from scratch! On the other hand, the sound is great though, with a nicely composed main menu theme and one of the best gameplay tunes found on the 8bit Commodore computer!
 
Screenshots
  • Human Killing Machine
  • Human Killing Machine
  • Human Killing Machine
  • Human Killing Machine
  • Human Killing Machine
  • Human Killing Machine
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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Design & Developed by ndial
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